Some of the programs use either mesh-based geometry or voxel-based geometry or even a combination of some basic geometry representations. The geometry applied in the various sculpting programs to represent the model can vary: each one offers different benefits and limitations. ![]() The most basic actions you can do on the model is to push, pull, smooth, grab or pinch it so as to take its final form. ![]() 3D Sculpting software are designing suites that besides traditional 3D modeling features offer tools with which you can treat and object as if it was a real-life model made out of clay.
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